Tuesday, January 13, 2015

Menu using Unity3d 4.6 UI system

Hello All:

For any game, the entry point is its Menu. In this post I will share how to create a menu system which can be extended to implement generic menus to be used in almost all scenarios like (game pause, game finished etc.)

This post fully based on a video tutorial by 3dBuzz.
Demo for this can be seen here.

The main menu will look something like this.

Hope this helps. The full working code can be found here.
Thanks for printing this post. Hope you liked it.
Keep visiting and sharing.


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