Showing posts with label Plug-in. Show all posts
Showing posts with label Plug-in. Show all posts

Saturday, March 25, 2017

Compress html, json, css and js resources

Standard
Hello All:

We use static resources like html, css, js or json in multiple places to convey information. When we write these files they contain lots of white spaces which can increase the file size as a whole. Here I am going to share a simple tip to reduce the file sizes of static resources.

Friday, May 8, 2015

Thursday, February 19, 2015

Export as JAR for Unity3d using Android Studio

Standard
Hello All:

In development of games, we often need to call native code. In case of Android games we need to make call to AndroidJNI. In this post I will share the script which can be used to create JAR files using Android Studio.

Tuesday, April 1, 2014

Saturday, October 5, 2013

Admob Android Plugin for Unity3d

Standard
Hello All:

Sometimes it is good to earn some money even by publishing free games and applications. This is where advertisements come handy. In this post I will explain how to create a unity3d plug-in to show ads using Google's Admob.

Sunday, September 29, 2013

Android Plug-in for Unity3d - Part 2

Standard
Hello All:

Sometimes we want to extend the default behavior of Activity which come with Unity3d. In this post I will explain how to extend UnityPlayerActivity. This post is continuation of this.If you did not see the post please go through it I will be here :).


Wednesday, September 25, 2013

Android Plug-in for Unity3d - Part 1

Standard
Hello All:

In this two parts post I will explain how to create an android plugin to access native APIs of android or to call 3rd party libraries like ads integration. Basic information on how to create android plug-in can be found here.