Sunday, December 28, 2014

SoundPoolManager to play sounds in Android Applications

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Hello All:
Sometimes in our applications we want to play sounds in response of some actions performed by the user. In this post I am going to share a SoundPoolManager which load all the sound files in the start of the application and then it can we used to play sounds in the application as and when required.

Tuesday, April 1, 2014

Tuesday, November 26, 2013

Wednesday, November 6, 2013

Objects Pool Manager in Unity3d

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Hello All:

Sometimes in our games we require game objects of same type to be instantiated constantly like bullets from a gun or coins on the map. This generation of game objects incur huge amount of overhead on CPU. Here we can use the technique of pooling the objects and make the objects enable/ disable from this pool.


Saturday, October 26, 2013

WWW web request manager in Unity3d -Part 2

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Hello,

This post is continuation of this. Many times, in our games we have logic which continuously interact with back-end logic (can be in php, java or C#). In order to minimize number of requests which client makes to server, we can send web request in batches. In this post I will explain how to implement a Request Manager to manage web request in batches.